3/20/2023 0 Comments Stonehearth mods not enabling![]() The entity will try to sleep if it has a sleepiness observer. Make_sleepy – Makes the selected entity exhaustedly sleepy if the entity has the sleepiness attribute. If no entity selected, sets attribute to every citizen in your town. Make_full – Makes the selected entity full if the entity has the calories attribute. The entity will try to eat if it has a calorie observer. Make_hungry – Makes the selected entity hungry if the entity has the calories attribute. Get_score – Get the town’s score for specified score type. Get_entity_info – Return info about an entity, even if the entity has been destroyed. Usage: show_item_idsĭecay – Make a food decay immediately. Show_item_ids – Makes it so item palettes will show a list of all the item ids in its list of items. Ex: Make sheep grow wool again or depleeted silkweed grow. Renew – Tells the selected entity to renew its resource. Either farm crops or animals Ex: Make a lamb grow into a sheep. Grow – Tells the selected entity to grow. Reproduce – Select a pasture and force that pasture to reproduce an animal. Usage: hot_reloadĪdd_journal – Force add a journal entry for the selected hearthling. Hot_reload – Clears the json cache so that changed json files on the client will reload again. Show_untranslated – Use to display untranslated strings with *** around them. Usage: add_citizen opt_promote_toĭump_backpack – Instantly drops on to the ground all items in the selected hearthling’s backpack. Usage: promote_to footmanĪdd_citizen – Add a new hearthling to your town. Promote_to – Instantly promote the selected hearthling to the specified job. Usage: remove_buff stonehearth:buffs:starving Remove_buff – Remove the specified buff uri from the currently selected entity. Set_happiness – Sets the current happiness of the currently selected entity. Usage: remove_thought stonehearth:thoughts:hunger:hungry Remove_thought – Remove the specified thought key (format is mod_name:thought_type:category:name) from the currently selected entity. Usage: add_thought stonehearth:thoughts:hunger:hungry Usage: add_buff stonehearth:buffs:starvingĪdd_thought – Add the specified thought key (format is mod_name:thoughts:category.) to the currently selected entity. Usage: reset_scoresĪdd_buff – Add the specified buff uri to the currently selected entity. Reset_scores – Resets all the scores on the selected entity to their starting values. Usage: reset_location Ĭhange_score – Changes the specified score on the selected entity by the specified amount. Reset_location – Resets the entity’s location to a proper one on the ground. Set_game_speed – Sets the game speed to the default game speed multiplied by the specified amount. Set – Sets the attribute on the selected entity to the specified value. Set_attr – Sets the attribute on the selected entity to the specified value. If no exp amount is given, will level up to the next level. Usage: add_gold 1000Īdd_exp – Adds experience points to the currently selected entity’s job. Usage: destroy_scaffolding object://game/12345Īdd_gold – Adds gold to the current player’s inventory. Usage: set_amenity hostileĭestroy_scaffolding – Destroys the scaffolding for the selected building, or arg 0. Set_amenity – Changes player amenity/relationship with the selected entity’s faction (friendly, neutral, or hostile). Usage: spawn_effect /stonehearth/data/effects/level_up true 1000 Can add a delay between spawn loops (in ms). Spawn_effect – Spawns an effect on the selected entity, with the option to loop the effect indefinitely. Will bring up a UI to select a location Usage: teleport 12345 Teleport – Teleports the selected entity, or the passed in entity id. These items will be dumped around the town banner. Set_blink – Make your hearthlings move a little bit faster….ĭump_inaccessible_items – Dumps all the items in a town’s inventory that are not in the world or in storage. Get_game_mode – Displays the game mode of the current game. Reset – Resets the entity’s location to a proper one on the ground. World_seed – Returns the world seed of the current world. Set_time – Sets the game time to the time passed in. Toggle_profile_long_ticks – Enables/disables per-game-tick profiling of the LUA code (recorded whenever lua evaluation takes more than a game tick.) ![]()
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